Generating Ambient Behaviors in Computer Role-Playing Games
نویسندگان
چکیده
منابع مشابه
Generating Educational Interactive Stories in Computer Role-Playing Games
The aim of interactive storytelling is to tell stories with the use of computers in a new and interactive way, which immerses the reader inside the story as the protagonist and enables him to drive its course in any desired direction. Interactive storytelling thus transforms conventional stories from static structures to dynamic and adaptive storyworlds. In this paper, we describe an innovative...
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ژورنال
عنوان ژورنال: IEEE Intelligent Systems
سال: 2006
ISSN: 1541-1672
DOI: 10.1109/mis.2006.92